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Graphics: SkinnedMeshRenderer and MeshRenderer are now in the same SRP Batch during shadow pass.
OPENGL 4.4 DOWNLOAD WINDOWS 10 64 BIT MAC
Graphics: Fixed some dropdown menus in the Mac Editor that would previously jitter or jerk out with artifacts when opened. Fixed regression by speeding up OpenCL shader loading stage by caching binaries in the GICache. GI: OpenCL shader loading time in new projects has become significantly slower. GI: Fixed SetLightingDataAsset with multiscenes (caused the lightmaps to disappear for other scenes). GI: Fixed Light Probes losing their lighting data after entering Play mode when Baked and Realtime GI are enabled. Game Core: Fixed crash on pre-processor only compilation of compute shaders. Also during the failure, Unity will now print environment variables thus helping identifying such issues in the future.Īndroid: Bring back the ability to initialize UnityPlayer with Context class, this allows Unity to initialize itself from WallpaperService.Īndroid: Fixed high memory usage when uploading 2D array textures using Vulkan on Adreno devices.Īndroid: Fixed overhead of memory allocations in the Vulkan backend for allocation sizes between 128kB and 1024kB.Īndroid: Fixed regression where TouchScreenKeyboard.Open() was not opening.Īndroid: Fixed Screen.safeArea returning wrong height when building Native app with Unity as a Library.Īsset Pipeline: Fixed an issue where generating previews of some prefabs could raise an 'unknown importer' error in the console.ĭX12: Fixed for crash when an upload subupdates buffer was assigned to a compute shader as a UAV.Įditor: Fixed crash when moving non-empty folder to a target containing another folder with the same name in the Project Browser.Įditor: Fixed occasional crash when loading TIFFs with bad thumbnail tags.Įditor: Replaced the scene asset icon with new Unity logo. Even though everything is set correctly in Preferences->External Tools->JDK. For ex., "Unable to locate a Java Runtime".
OPENGL 4.4 DOWNLOAD WINDOWS 10 64 BIT ANDROID
ĢD: Fixed case where SpriteShape throws ArgumentException error when checking position validity of a point added to Spline.ĢD: Fixed case where Tangent Data is always saved even when not in use for SpriteShapeRenderer when Geometr圜ache is active.ĢD: Fixed duplicate instantiated GameObjects from Tiles on Tilemap Prefabs when instantiating the Tilemap Prefabs.Īndroid: Blind fix for an issue where executing Android SDK tool command would fail with missing java error.
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OPENGL 4.4 DOWNLOAD WINDOWS 10 64 BIT UPDATE
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Scene Management: Scene causes Editor crash when specific Lighting Data Asset is used Mono: Crash with ScanAssemblyForAttributesAndInterfaceImplementations when opening a project
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MacOS: Editor performance drops on macOS when clicking and dragging on Position, Rotation and Scale values in Transform component Linux: Editor crashes at "GfxDeviceGLES::DrawBuffersBatchMode" when entering Play Mode in the LEGO tutorial Inspector Framework: List element overlaps everything when using Serializable struct/class AI Navigation Core: NavMesh::Raycast freezes the whole editor in an infinite loop on Application.UpdateSceneĬustomer QA Onboarding: Crash on System.Object:_icall_wrapper_ves_icall_array_new_specific when launching a project